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Author Topic: Xbla Unlocker (new Tool)  (Read 38100 times)
dstruktiv
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« on: December 11, 2009, 03:09:14 AM »

Have just finished creating this tool XBLA Unlocker. It will unlock LIVE/PIRS files and enable them as the full version.

Useful if you've been banned and want to play the content you own on a modded Xbox.

It will recursively scan a folder directory and patch all LIVE/PIRS files it finds.

Functionality wise this is exactly the same as Yaris Swap although it has a nicer interface and I've found it patches faster when pointed at large directories.

I've tested and verified this works on over 80 Xbox Live Arcade games.

Download

Homepage: http://www.digitalreality.co.nz/xbox360/

Direct file link: http://www.digitalreality.co.nz/xbox360/wp-content/plugins/download-monitor/download.php?id=XBLAUnlocker.exe

Pictures











Any bugs etc. feel free to post or PM me.
« Last Edit: December 11, 2009, 07:13:57 AM by dstruktiv » Logged

Author of XBLA Unlocker and NXE2GOD and QuickBoot and... you get the idea Wink
Mad_Gouki
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« Reply #1 on: December 11, 2009, 03:25:14 AM »

Will it run in wine?
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dstruktiv
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« Reply #2 on: December 11, 2009, 03:29:13 AM »

It requires .NET framwork 3.5 so I'm not sure sorry. I can build a command line version for Linux if you'd like.
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damox
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« Reply #3 on: December 11, 2009, 03:32:10 AM »

It also requires working links Tongue (Your blog also needs fixing).

http://www.digitalreality.co.nz/xbox360/wp-content/uploads/XBLAUnlocker.exe

http://www.digitalreality.co.nz/xbox360/wp-content/uploads/XBLAUnlocker.rar

Looks the goods though.
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dstruktiv
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« Reply #4 on: December 11, 2009, 03:34:51 AM »


Oh woops thanks  Roll Eyes Have updated original post. Yeah the blog is a mess... Haven't spent any time on it yet but just going to try compile some non technical resources there that everyone can understand and use.
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zouzzz
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« Reply #5 on: December 11, 2009, 03:46:07 AM »

Hmmm, stole code of Yaris-swap?
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dstruktiv
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« Reply #6 on: December 11, 2009, 03:54:43 AM »

Hmmm, stole code of Yaris-swap?

LOL. It's such a basic app that there's no point stealing. It's easier to code from scratch than to steal.

Game title offset is as 0x00000412.
File Type offset is at 0x00000000.
Demo/Full flag is at 0x237 and 0 = locked, 1 = unlocked.

App was coded in Visual C# and is 100% my OWN code.
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zouzzz
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« Reply #7 on: December 11, 2009, 03:56:18 AM »

Ok Smiley, good Job.
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PRMUnixOs
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« Reply #8 on: December 11, 2009, 07:02:07 AM »

good tool just an idea if u can create a picture database in the tool ..?? or online...?
sorry just an idea Smiley
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dstruktiv
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« Reply #9 on: December 11, 2009, 07:43:06 AM »

good tool just an idea if u can create a picture database in the tool ..?? or online...?
sorry just an idea Smiley

Nice idea  Smiley I've just had a look through the LIVE/PIRS files with a hex editor and I can see unencrypted png files in there... Extracted one and it comes out as a 64 x 64 thumbnail of the game image (What you see when you browse it in the 360 dashboard) I'll release a new version tomorrow that displays the tumb image  Cheesy
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Eiji
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« Reply #10 on: December 11, 2009, 08:51:50 AM »


Nice idea  Smiley I've just had a look through the LIVE/PIRS files with a hex editor and I can see unencrypted png files in there... Extracted one and it comes out as a 64 x 64 thumbnail of the game image (What you see when you browse it in the 360 dashboard) I'll release a new version tomorrow that displays the tumb image  Cheesy

Nice!
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jelle2503
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« Reply #11 on: December 11, 2009, 09:12:15 AM »

great app, nice GUI.

port it to Xbox 360  Grin
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rkkman
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« Reply #12 on: December 11, 2009, 09:18:10 AM »

I am sure there are some people around here that could help you port it over if you needed any.  That would be a nice little 360 app.
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net2ez2hac
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« Reply #13 on: December 11, 2009, 09:41:04 AM »

Hmmm, stole code of Yaris-swap?
Game title offset is as 0x00000412.

Nice app.... but the title is at 0x411.
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dstruktiv
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« Reply #14 on: December 11, 2009, 09:43:38 AM »

Nice app.... but the title is at 0x411.

First character of title is at 0x412 in all the files I've looked at?

I'll have a look at porting it to run on the 360... I have no experience with assembley and only a little with C++ though so will see if it's within my grasp.
« Last Edit: December 11, 2009, 09:50:57 AM by dstruktiv » Logged

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net2ez2hac
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« Reply #15 on: December 11, 2009, 10:08:25 AM »

Nice app.... but the title is at 0x411.

First character of title is at 0x412 in all the files I've looked at?

I'll have a look at porting it to run on the 360... I have no experience with assembley and only a little with C++ though so will see if it's within my grasp.

Don't forget its unicode(2bytes) stored in big endian... 0x411 is the first char which is always 0x00.

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dstruktiv
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« Reply #16 on: December 11, 2009, 10:27:09 AM »

Don't forget its unicode(2bytes) stored in big endian... 0x411 is the first char which is always 0x00.

Ahh thanks for that I'll have to do more reading I'm quite new to this  Tongue
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Tuxbox
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« Reply #17 on: December 11, 2009, 12:12:00 PM »

It requires .NET framwork 3.5 so I'm not sure sorry. I can build a command line version for Linux if you'd like.
I'm interested (as many others) in a Gnu/Linux version.
Thanks a lot!
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nevernow
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« Reply #18 on: December 11, 2009, 12:48:54 PM »

It requires .NET framwork 3.5 so I'm not sure sorry. I can build a command line version for Linux if you'd like.
I'm interested (as many others) in a Gnu/Linux version.
Thanks a lot!
Yes, that would be nice.
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net2ez2hac
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« Reply #19 on: December 11, 2009, 02:12:17 PM »

I'm interested (as many others) in a Gnu/Linux version.
Thanks a lot!

Someone over xs already posted the code.  Compiles under gcc.  http://forums.xbox-scene.com/index.php?showtopic=698650

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